30.12.11

Activated Memory I & II

Activated Memory is a two video project based on animated photographs of different parks and buildings of Montreal. Through the use of video feedback, 3D animation and color manipulations, the pictures render a new kind of space, a virtual world where only fragments of "reality" subsist. The music accompaniment is composed by Roger Tellier-Craig.




Activated Memory I is a journey through a serene landscape where the trees and fields are at once surreal and familiar.Through the use of video feedback, 3d animation and color manipulations, the pictures render a new kind of space, a virtual world where only fragments of "reality" subsist. This video was created for The Download Program of Rhizome.org. Music composed by Roger Tellier-Craig.




Activated Memory II, created for bubblebyte.org, uses buildings as the main subject of observation. As a counterpoint to parks (Activated Memory I), buildings are characterised by angular forms and opaque surfaces. Architecture is used as a point of departure to create instability. Buildings discompose their limits into the frame while the geometric original shapes and dimensions of the image loose control to create an entrance to a chaotic space where forms become liquid. Music composed by Roger Tellier-Craig.

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The videos are also part of a solo show starting today on bubblebyte.org.


27.12.11

PETER CHAMBERLAIN

Hard to find informations about Peter Chamberlain, but here is an inspiring video.

19.12.11

UNDERSTANDING COMPUTERS

I found this book for a dollar in a second hand bookstore this weekend. I was thrilled.
This volume is one of a series that examines various aspects of computer technology and the role computers play in modern life. Computer Images, Understanding Computers, Time-Life Books, Alexandria, Virginia, 1986




Cover: Interlinked toroidal, or dougnut-like, shapes and cut-apart surface that unwraps from one toroid onto the other represent, in effect, a three dimensional space - an image virtually impossible for humans to visualize before the advent of the computer.



Artist Mark Lindquist created this portrait with a computer graphics paint system in much the same way that oils are applied to canvas. The image began as a rough, charcoal-like sketch to which the artist then added color, sparingly at first, but with increasing complexityas the work progressed. "I feel the most fluent, freest, working on the computer,"said Lindquist. "I love the idea of working with light rather than paints."



Melvin Prueitt



David Em



The main challenge presented by Rowes Wharf, a commercial building planned for the waterfront in Boston, was to design a structure that would blend esthetically with the city. Architects, thus spent much of their computer time creating models such as this one - a view of the Wharf with its surfaces filled in, integrated with a wire-fame view of the Boston skyline.



To generate this realistic rendering of the finished wharf, an artist called up a model and designated surfaces, colors, angle of light and point of view.

16.12.11

ELEANOR KENT


Landscape #2, 1986
cibachrome print from Apple lle, dimensions variable


Raspberry, 1983
cibachrome print from Apple lle, dimensions variable


New Suns, 1983
cibachrome print from Apple lle, dimensions variable


Init Hello, 1983
cibachrome print from Apple lle, dimensions variable


Seahorse, 1988
cibachrome print from Apple lle, dimensions variable

2.12.11

YOICHIRO KAWAGUCHI

Born in Tanegashima Is, Kagoshima Prefecture in 1952. Creating Computer Graphics since 1975, he is an internationally acclaimed CGI artist. He achieved a unique style using his "GROWTH Model", a model based on growth algorithm. Selforganinzing artificial life media metropolices and highly dense creations of primal wildness represent sailent characteristics of his work. http://individuals.iii.u-tokyo.ac.jp/~yoichiro/profile/profie.html








1.12.11

FICTIONS DVD

The DVDs of my video work for Le Révélateur are now officially available on Thrill Jockey!